fft_smooth
Description
Performs fft smooth.
Syntax
int fft_smooth(int nSize, int npts, double cutoff, double *vInputX, double *vInputY, double *vSmooth, int pad = 0, int filter = LOW_PASS_PARABOLIC_FILTERING, int baseline = BASELINE_TWO_ENDS_1_PERCENT);
Parameters
- nSize
- [input] size of input signal
- npts
- [input] window size
- cutoff
- [input] cutoff frequency
- vInputX
- [input] input singal
- vInputY
- [input] input singal
- vSmooth
- [output] singal after smoothing
- pad
- [input] specifies whether to pad the number of data points to power of 2
- filter
- [input] filter type, include following type
- LOW_PASS_FILTERING, low-pass filtering;
- HIGH_PASS_FILTERING, high-pass filtering;
- BAND_PASS_FILTERING, band-pass filtering;
- BAND_BLOCK_FILTERING, band-block filtering;
- LOW_PASS_PARABOLIC_FILTERING, low-pass parabolic filtering;
- LOW_PASS_PARABOLIC_FILTERING_75, low-pass parabolic filtering used in 75 and eariler;
- baseline
- [input] specifies whether to subtract a baseline on the inout data before fft filtering is used. It can use the following value:
- BASELINE_TWO_ENDS
- BASELINE_TWO_ENDS_1_PERCENT
- BASELINE_TWO_ENDS_20_PERCENT
- BASELINE_NONE
Return
Return 0 for success.
Examples
EX1
#include <..\OriginLab\fft.h>
void fft_smooth_ex1()
{
vector vx = {0, 1, 2, 3, 4, 5, 6, 7};
vector vsig = {0.84147,0.9093,0.14112,-0.7568,-0.95892,-0.27942,0.65699,0.98936};
vector vSmooth;
vSmooth.SetSize(8);
fft_smooth(8, 1, 0.1, vx, vsig, vSmooth);
}
Remark
See Also
header to Include
fft.h
Reference
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