2.1.27.9 GetNBox
Description
This function opens a dialog from a tree constructed using a set of macros.
Syntax
int GetNBox(TreeNode& tr, PEVENT_GETN pfnEventEx, LPCSTR lpcszTitle = NULL, LPCSTR lpcszDescription = NULL, HWND hWndParent = NULL, bool bShowApplyButton = false, PAPPLY_FUNC pfnApply = NULL);
int GetNBox(TreeNode& tr, PEVENT_GETN pfnEvent, GetNBoxDisplayInfo* pInfo, HWND hWndParent = NULL);
Parameters
- trNode
- [modify] A TreeNode constructed by the GETN_BOX or GETN_TREE macro
- pfnEventEx
- [input] PEVENT_GETN type function pointer. See PEVENT_GETN for more details, or see function GetNBox_ex3 below for example.
- lpcszTitle
- [input] Dialog title
- lpcszDescription
- [input] A line of text above the editable list of parameters
- hWndParent
- [input] Parent window. If NULL, Origin main window will be used, also the location of the dialog will be reset to where it was brought up the time before.
- If hWndParent is specified, the dialog will be open at its default location, so the event handler can move the dialog to a desired location.
- bShowApplyButton
- [input] true to show Apply button; false will not show.
- pfnApply
- [input] PAPPLY_FUNC type function pointer. If specified, an Apply button will show and call this handler when click button. Click PAPPLY_FUNC for more details.
- tr
- [modify] A TreeNode constructed by the GETN_BOX or GETN_TREE macro
- pfnEvent
- [input] PEVENT_GETN type function pointer. See PEVENT_GETN for more details
- pInfo
- [input] Set dialog title, customise OK/Cancel buttons etc. See function GetNBox_ex4 below for example.
class GetNBoxDisplayInfo
{
public:
LPCSTR lpcszTitle; // dialog title
LPCSTR lpcszDescription; // A line of text above the editable list of parameters
bool bAlwaysUpdateEditTree; // if true, tr is always be updated after dialog closes, no matter OK or Cancel button is clicked.
bool bShowApply; // true to show Apply button; false will not show.
PAPPLY_FUNC pfnApply; // PAPPLY_FUNC type function pointer. If specified, an Apply button will show and call this handler when click button. Click [[OriginC%3APAPPLY_FUNC|PAPPLY_FUNC]] for more details.
LPCSTR lpcszTextApply; // Apply button's text
bool bHideOK; // true to hide OK button
LPCSTR lpcszTextOK; // OK button's text
bool bHideCancel; // true to hide Cancel button
LPCSTR lpcszTextCancel; // Cancel button's text
bool bHideContextHelp; // true to hide the context help button on the upper-right corner of the dialog
};
- hWndParent
- [input] Parent window. If NULL, Origin main window will be used, also the location of the dialog will be reset to where it was brought up the time before.
- If hWndParent is specified, the dialog will be open at its default location, so the event handler can move the dialog to a desired location.
Return
1 if user clicks OK, 0 if user clicks Cancel.
Examples
EX1
#include <Origin.h>
#include <GetNbox.h>
// this will bring up the simple form with dialog look
void GetNBox_ex1()
{
double x0, x1;
GETN_BOX(trTemp)
GETN_NUM(xFrom, "X From", 1.3)
GETN_NUM(xStep, "X Step", -0.5)
if(GetNBox(trTemp, "Row# as X", "Please specify initial X value and increment"))
{
x0 = trTemp.xFrom.dVal;
x1 = trTemp.xStep.dVal;
printf("X from %f with increment %f\n", x0, x1);
}
}
Ex2
#include <GetNbox.h>
void GetNBox_ex3()
{
GETN_TREE(tr)
GETN_CHECK(check, "Yes or No", 0)
GETN_STR(strval, "Please enter a text for label", "")
if( GetNBox(tr, _event_func_ex, "Test Event Function", "Test...") )
{
out_str("Done"); // if OK button clicked
}
}
int _event_func_ex(TreeNode& tr, int nRow, int nEvent, DWORD& dwEnables, LPCSTR lpcszNodeName, WndContainer& getNContainer, string& strAux, string& strErrMsg)
{
TreeNode trEdited;
// check nEvent
switch(nEvent)
{
case GETNE_ON_INIT:
out_str("Dialog Init event.");
break;
case GETNE_ON_OK:
out_str("Cliked OK button. ");
break;
case GETNE_ON_VALUE_CHANGE:
trEdited = tree_get_node(tr, nRow);
if( trEdited )
printf("%s control changed.\n", trEdited.tagName);
break;
}
// use lpcszNodeName to get the changed node
if(lstrcmpi(lpcszNodeName,"strval") == 0)
{
out_str(tr.strval.strVal);
}
// shows how to disable OK button
if( tr.check )
{
// disable OK button if "Yes or No" checkbox is unchecked.
bool bEnable = ( 1 == tr.check.nVal );
O_SET_BIT(dwEnables, GETNGEVT_OK_ENABLE, bEnable);
if( !bEnable )
strErrMsg = "Error! Yes or No checkbox is unchecked";
}
return true;
}
Ex3
#include <GetNbox.h>
void GetNBox_ex4()
{
GetNBoxDisplayInfo displayInfo;
displayInfo.lpcszTitle = "Test GetNBoxDisplayInfo";
displayInfo.bAlwaysUpdateEditTree = true;
displayInfo.lpcszTextOK = "Close";
displayInfo.bHideCancel = true;
displayInfo.bHideContextHelp= true;
GETN_TREE(tr)
GETN_CHECK(check, "Yes or No", 0)
GETN_STR(strval, "Please enter a text for label", "")
GetNBox(tr, NULL, &displayInfo);
out_tree(tr);
}
Remark
See Also
InputBox, GetN, PAPPLY_FUNC, PEVENT_GETN
Header to Include
GetNbox.h
Reference
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