SetUnits
set units label of the matrix object.
BOOL SetUnits(LPCSTR lpcszUnits)
Returns TRUE if successful, else FALSE.
EX1
void MatrixObject_SetUnits_ex1() { MatrixLayer ml = Project.ActiveLayer(); if ( ml ) { MatrixObject mo = ml.MatrixObjects(0); mo.SetUnits("This is units label"); } }
MatrixObject::GetUnits, MatrixObject::SetLongName, MatrixObject::SetComments, MatrixObject::SetLabel, MatrixObject::SetExtendedLabel, MatrixObject::SetParameters
origin.h