vectorbase::Uniform

Description

Fill vector with pseudo random numbers between 0 and 1.

Fill vector with value randomly picked from the given vectorbase object

Syntax

BOOL Uniform( int nSize, int nSeed = 0 )
BOOL Uniform( int nSize, vectorbase & v, int nFillFrom = -1 )

Parameters

nSize
[input]number of values
nSeed
[input]seed for the random sequence. Using a value of 0 will generate a different sequence each time this function is called. The same senquence of numbers will be generated each time if the function is called with a fixed seed value larger than 0.
nSize
[input]the number of elements to be filled
v
[input]vectorbase object to offer the value
nFillFrom
[input]start index of vector to fill values to

Return

Returns TRUE on success or FALSE on failure.

TRUE on success, otherwise FALSE

Examples

EX1

void vectorbase_Uniform_ex1()
{
    // Declare a vector of size 20
    vector vec(20);

    // Fill with random numbers
    BOOL bRet = vec.Uniform(vec.GetSize());

    // Output the values
    for( int ii=0; ii<vec.GetSize(); ii++ )
        printf("vec[%d]=%f\n", ii, vec[ii])
}

Remark

Fill vector with pseudo random numbers between 0 and 1 from a uniform distribution. This method is similar to the LabTalk Uniform function. If this method is used on an integer vector, then the resulting vector will be filled with 0s.

See Also

DatasetObject::Uniform

header to Include

origin.h