vectorbase::Average
Average
Description
Compute moving average
Syntax
void Average( vectorbase & vSource, int nLength, int nOption = EDGEPAD_NAN )
Parameters
- vSource
- [input] vectorbase object containing the source values
- nLength
- [input] Length of averaging window. If less than 1, then no averaging is performed.
- nOption
- [input] Boundry condition of moving average. Currently only EDGEPAD_NAN is supported.
- Detail could refer to ocmath_adjave_smooth
Return
Examples
EX1
//Set average window nLength to 3. Change nWinLength to 2,
//its result should be the same as nLength = 3
void vectorbase_Average_ex1(int nWinLength = 2)
{
vector vec1 = {1, 3, 2, 6, 4};
vector vec2;
vec2.Average(vec1, nWinLength);
for( int i = 0; i < vec2.GetSize(); i++ )
printf("%2d : %f\n", i, vec2[i]);
}
//Result:
//0 : 1.000000 1 //Only 1 in the average window, there is not data on the left. So no need to get the right data.
//1 : 2.000000 (1+3+2)/3 = 2 //1, 3 in the average window. Get 1 and 2 beside 3.
//2 : 3.666667 (3+2+6)/3 = 3.66667 //1, 3, 2 in the average window. Get 1, 3, 2, 6, 4, But Length <= nLength+1. So 1&4 are dropped.
//3 : 4.000000 (2+6+4)/3 = 4 //3, 2, 6 in the average window. Get 3, 2, 6, 4, But only 4 one the right. So 3 is dropped.
//4 : 4.000000 4 //No data one the right. So no need to get the left data.
Remark
Compute moving average of elements in the vector.
See Also
header to Include
origin.h
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