matrixbase::Wrap
Wrap
Description
Wrap around elements.
Syntax
BOOL Wrap( int nRowNum = 0, int nColNum = 0 )
Parameters
- nRowNum
- [input] when the value is 0, no wrap, when value less than zero, do up_wrap, other wise do down_wrap.
- nColNum
- [input] when the value is 0, no wrap, when value less than zero, do left_wrap, other wise do right_wrap.
Return
Returns TRUE on successful or FALSE on failure.
Examples
EX1
void matrixbase_Wrap_ex1()
{
BOOL rc;
matrix mat1 = {
{1, 1, 2, 2, 2},
{1, 1, 3, 3, 3},
{1, 1, 4, 4, 4},
{10, 20, 30, 40, 50}
};
MatrixPage MatPg1;
MatPg1.Create("Origin");
MatrixLayer MatLy1 = MatPg1.Layers(0);
Matrix Mat1(MatLy1);
Mat1 = mat1;
printf(" The original matrix is %s.\n",Mat1.GetName());
matrix mat2(mat1); // Create mat2, and copy mat1 to mat2
rc=mat2.Wrap(-1, 2); // up-wrap one row and right-wrap two columns
// Change nRowNum, nColNum to <0, =0, >0 to see different result
// Result matrix:
// {30, 40, 50, 10, 20}
// {2, 2, 2, 1, 1}
// {3, 3, 3, 1, 1}
// {4, 4, 4, 1, 1}
if(!rc) printf("Error: Wrap failed.\n");
else
{
MatrixPage MatPg2;
MatPg2.Create("Origin");
MatrixLayer MatLy2 = MatPg2.Layers(0);
Matrix Mat2(MatLy2);
Mat2 = mat2;
printf(" %s is a matrix wrapped upward once, and rightward twice.\n",
Mat2.GetName());
}
}
Remark
See Also
header to Include
origin.h
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