matrixbase::CastToInteger
CastToInteger
Description
Round this matrix placing the results in a matrix having an underlying base type of int.
Syntax
int CastToInteger( matrix<int> & mInteger )
Parameters
- mInteger
- [output] The result matrix having an underlying base type of int
Return
Returns 0 on success and a non-zero error code on failure.
Examples
EX1
void matrixbase_CastToInteger_ex1()
{
MatrixPage MatPg1;
MatPg1.Create("Origin");
MatrixLayer MatLy1 = MatPg1.Layers(0);
Matrix Mat1(MatLy1);
matrix<double> mat1 = {
{-1.9, 0, 99},
{ 1.9, 3.8, 5.7},
{ 7.6, 9.5, 11.4}
};
mat1[0][2]=NANUM;
matrix<int> mInt;
Mat1=mat1;
int rc=mat1.CastToInteger(mInt);
if(rc!=0)
printf("Error: CastToInteger on %s failed.\n",Mat1.GetName());
else{
MatrixPage MatPg2;
MatPg2.Create("Origin");
MatrixLayer MatLy2 = MatPg2.Layers(0);
Matrix<double> Mat2(MatLy2);
Mat2=mInt;
}
// original matrix:
//{-1.9, 0, --},
//{ 1.9, 3.8, 5.7},
//{ 7.6, 9.5, 11.4}
// result matrix:
//{-2, 0, 0} Note that the NANUM value in double was int-cast to 0
//{ 2, 4, 6}
//{ 8, 9, 11}
}
Remark
Round this matrix placing the results in a matrix having an underlying base type of int. The input matrix must have an underlying base type of float or double or a run time error is generated.
See Also
matrixbase::MakeComplex, matrixbase::CastToDouble, matrixbase::GetInternalDataType
header to Include
origin.h
|