TreeNode::SetAttribute
SetAttribute
Version
Minimum Origin Version Required: Origin 9.0
BOOL SetAttribute( LPCSTR lpcszAttrName, __int64 nVal )
BOOL SetAttribute( LPCSTR lpcszAttrName, void *pVal)
Minimum Origin Version Required: Origin 9.2 Beta1
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<int>& vnVals)
Minimum Origin Version Required: Origin 9.4
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<double>& vals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<float>& vals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<short>& vals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<char>& vals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<string>& vals)
Description
Sets the integer value of a node.
Sets the 64-bit integer value of a node.
Sets the void pointer value of a node.
Sets the double value of a node.
Sets the string attribute of the node.
Sets the integer vector value of a node.
Sets the double vector value of a node.
Sets the float vector value of a node.
Sets the short vector value of a node.
Sets the char vector value of a node.
Sets the string vector value of a node.
Syntax
BOOL SetAttribute( LPCSTR lpcszAttrName, int nVal )
BOOL SetAttribute( LPCSTR lpcszAttrName, __int64 nVal )
BOOL SetAttribute( LPCSTR lpcszAttrName, void *pVal)
BOOL SetAttribute( LPCSTR lpcszAttrName, double dVal )
BOOL SetAttribute( LPCSTR lpcszAttrName, LPCSTR strVal )
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<int>& vnVals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<double>& vals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<float>& vals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<short>& vals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<char>& vals)
BOOL SetAttribute(LPCSTR lpcszAttrName, const vector<string>& vals)
Parameters
- lpcszAttrName
- [input] name of the node
- nVal
- [input] contains the integer value to be set into the node.
- lpcszAttrName
- [input] name of the node
- nVal
- [input] contains the 64-bit integer value to be set into the node.
- lpcszAttrName
- [input] name of the node
- pVal
- [input] contains the void pointer value to be set into the node.
- lpcszAttrName
- [input]name of the node
- dVal
- [input] contains the double value to be set into the node.
- lpcszAttrName
- [input]name of the node
- strVal
- [input] contains the string value to be set into the node.
- lpcszAttrName
- [input]name of the node
- vnVals
- [input] contains the integer vector value to be set into the node.
- lpcszAttrName
- [input]name of the node
- vVals
- [input] contains the double vector value to be set into the node.
- lpcszAttrName
- [input]name of the node
- vVals
- [input] contains the float vector value to be set into the node.
- lpcszAttrName
- [input]name of the node
- vVals
- [input] contains the short vector value to be set into the node.
- lpcszAttrName
- [input]name of the node
- vVals
- [input] contains the char vector value to be set into the node.
- lpcszAttrName
- [input]name of the node
- vVals
- [input] contains the stirng vector value to be set into the node.
Return
True if the node is found; FALSE otherwise
Examples
EX1
// Sets the integer value of a node
void TreeNode_SetAttribute_ex1()
{
Tree myTree;
TreeNode tn = myTree.AddTextNode("abc", "node1", 2); // add a node
// add NodeID attribute
tn.SetAttribute("NodeID", 5);
// get NodeID attribute
int nVal;
bool flag = tn.GetAttribute("NodeID", nVal);
if( flag)
printf("the NodeID attribute of node1 is %d", nVal);
else
printf("error, fail to find NodeID attribute");
}
EX2
// Sets the double value of a node.
void TreeNode_SetAttribute_ex2()
{
Tree myTree;
TreeNode tn = myTree.AddNode("abc");
tn.SetAttribute("Value", 5.345);
double dVal;
bool flag = tn.GetAttribute("Value", dVal);
if( flag )
printf("Value attribute of abc node is %f", dVal);
else
printf("error, fail to find Value attribute");
}
EX3
//Sets the string attribute of the node.
void TreeNode_SetAttribute_ex3()
{
Tree myTree;
TreeNode tn = myTree.AddNode("abc");
tn.SetAttribute("Label", "xyz");
string strVal;
bool flag = tn.GetAttribute("Label", strVal);
if( flag )
printf("the string value of Label attribute is %s", strVal);
else
printf("error, fail to find Label attribute");
}
EX4
// Sets the vector value of a node.
void TreeNode_SetAttribute_ex4()
{
Tree tr;
TreeNode tn1 = tr.AddNode("node1",1);
out_tree(tr);
vector<int> vnVals = {1, 2, 3};
tn1.SetAttribute("node1", vnVals);
vector<int> vnVals2;
if(tn1.GetAttribute("node1", vnVals2))
{
for(int nn = 0; nn < vnVals2.GetSize(); nn++)
{
printf("The value is %d\n", vnVals2[nn]);
}
}
vector<string> vdVals = {"one", "tow", "three"};
tn1.SetAttribute("node2", vdVals);
vector<string> vdVals2;
if(tn1.GetAttribute("node2", vdVals2))
{
for(int nn = 0; nn < vdVals2.GetSize(); nn++)
{
printf("The value is %s\n", vdVals2[nn]);
}
}
}
Remark
See Also
TreeNode::GetAttribute
header to Include
origin.h
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