2.2.4.28.33 MatrixObject::MatrixObjectMatrixObject
Description
Default constructor
Construct a MatrixObject from an existing MatrixLayer
Construct a MatrixObject based on a string
Copy constructor -- refers to the same internal object as colOriginal
It constructs the MatrixObject from the name of a dataset. The dataset must be attached to a matrix, or this
construction will produce invalid MatrixObject.
Syntax
MatrixObject( )
MatrixObject( MatrixLayer & mLayer, UINT nObjectIndex )
MatrixObject( LPCTSTR MatrixName, UINT nObjectIndex )
MatrixObject( DataObject & OriginalObj )
MatrixObject( LPCSTR lpcszDatasetName )
Parameters
- mLayer
- [input] MatrixLayer object which contains one or more matrix objects
- nObjectIndex
- [input] Index of one of the matrix layers in the MatrixLayer
- Presently only zero is supported, as a Matrix can have only one layer
- MatrixName
- [input] name of the MatrixLayer object
- nObjectIndex
- [input] Index of one of the matrix objects in the MatrixLayer object.
- Presently only zero is supported, as a MatrixLayer can have only one object
- OriginalObj
- [input] an object of DataObject which is a base class for MatrixObject
- lpcszDatasetName
- [input] name of the Data set.
Return
Examples
EX1
//Default constructor
void MatrixObject_MatrixObject_Ex1()
{
MatrixObject mobj;
MatrixLayer mlay = Project.ActiveLayer();
if( mlay )
{
mobj = mlay.MatrixObjects(0);
if( mobj )
{
mobj.SetSize(480,640);
printf("Matrix is now %u Columns by %u Rows\n", mobj.GetNumCols(), mobj.GetNumRows());
}
}
else
printf("The active layer is not a matrix.\n");
}
EX2
// Assuming a Matrix window exists, you can construct a MatrixObject from its layer
// Matrix window should be the active window
void MatrixObject_MatrixObject_Ex2()
{
MatrixLayer ml = Project.ActiveLayer();
MatrixObject moMy(ml, 0);
if(moMy)
out_str("Matrix active");
else
out_str("Matrix not active");
}
EX3
// Construct a MatrixObject from a window name
// Assumes that a matrix named Matrix1 exists in the project
void MatrixObject_MatrixObject_Ex3()
{
MatrixObject moMy("MBook1", 0);
if(moMy)
out_str("matrix1 exists");
else
out_str("matrix1 doesn't exist!");
}
EX4
//Copy constructor
void MatrixObject_MatrixObject_Ex4()
{
MatrixPage mp = Project.MatrixPages(0);
if(!mp)
return;
MatrixObject moMy1(mp.GetName(), 0);
MatrixObject moMy2(moMy1); //Copy constructor
}
EX5
//It constructs the MatrixObject from the name of a dataset
void MatrixObject_MatrixObject_Ex5()
{
MatrixObject mobj("MBook1");
if (!mobj)
{
out_str("The matrix object is invalid!");
}
}
Remark
See Also
Header to Include
origin.h
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