1.18.1.2 GetN Dialog

Simple Dialog

There is an easy way to create a simple dialog using GetN macros and GetNBox function.

The dialog looks below:

Creat simple dialog.png

Run the following function to open the upper dialog:

#include <GetNbox.h>
void simple_dialog()
{
    GETN_BOX(trRoot)   // define a Tree variable named "trRoot"
    
    // data range control
    GETN_INTERACTIVE(Input, "Input data", "[Book1]Sheet1!A")
    
    // radio button
    GETN_RADIO_INDEX_EX(Operator, "Operator", 0, "Add|Subtract")
    
    // list box
    GETN_LIST(type, "Operand", 0, "Constant|Reference Data")
    
    // string edit box 
    GETN_STR(Constant, "Constant", "10")
    
    // choose a data range for reference data
    GETN_INTERACTIVE(Reference, "Reference Data", "[Book1]Sheet1!B")
    
    // choose a column for output data
    GETN_INTERACTIVE(Output, "Output data", "[Book1]Sheet1!C")  

    // bring up dialog
    GetNBox(trRoot );
}

Controls

The following table lists the commonly used controls. For more controls and style setup, please refer to Origin C Reference: Macros: GetN.

Picture Name
Radio.png
Checkbox.png
Listbox.png
Button group.png
Button.png
Combo edit.png

Combo.png

Combo button.png
Range.png
Editbox.png
SPINNOR DOUBLE.png
Slider.png
Color.png
Symbol.png
SEPARATOR LINE.png
Data.png
Times.png
Password.png
Input data.png

Data range.png

Event Handler

In the above dialog box, you can add an event function like below function node_event to dynamicly show/hide a control, or reconstruct a combo list and so on.

Change the line in the above example function from

GetNBox(trRoot);

to

GetNBox(trRoot, node_event);

Add an event fucntion as below:

int node_event(TreeNode& trRoot, int nRow, int nEvent, DWORD& dwEnables, 	
	LPCSTR lpcszNodeName, WndContainer& getNContainer, string& strAux, 
	string& strErrMsg)
{
    if( 0 == lstrcmp(lpcszNodeName, "type") || GETNE_ON_VALUE_CHANGE == nEvent 
    || GETNE_ON_INIT == nEvent )
    {
        trRoot.Constant.Show = (0 == trRoot.type.nVal); // show Constant
        trRoot.Reference.Show = (1 == trRoot.type.nVal); // show reference
    }
    return 0;   
}

Apply Button

The default GetN Dialog has OK and Cancel buttons; the Apply button is optional. When the Apply button is displayed, and the user clicks this button, you may want to call the related event function to do something.

The following is an example showing how to display the Apply button on a GetN dialog, and call the event function _apply_event when the Apply button is clicked.

#include <GetNbox.h>
void GETN_Apply_ex1()
{
    GETN_TREE(tr)    
    GETN_COLOR(LineColor, "Color", 3)
    // the option to set color list to contain custom panel
    GETN_COLOR_CHOICE_OPTIONS(COLORLIST_CUSTOM | COLORLIST_SINGLE) 
    
    bool bShowApply = true;
    if(GetNBox(tr, NULL, "Example", NULL, GetWindow(), bShowApply, 
		_apply_event))
    {
    	out_str("Click OK");
    }
}

// The interface of apply button event function need to according to 
// PAPPLY_FUNC typedef.
bool _apply_event(TreeNode& tr)
{
    int nIndex = tr.LineColor.nVal;     
    UINT cr = color_index_to_rgb(nIndex);
    printf("Red = %d, Green = %d, Blue = %d\n", GetRValue(cr), 
		GetGValue(cr), GetBValue(cr));
    return true;
}

By default, the Apply button in a GetN dialog will become inactive after first click and won't be active again unless a change is made to the GetN dialog. If you want to keep the Apply button always active, set system variable @EAB = 0.