2.2.3.17.12 TreeNode::GetAttributeGetAttribute
Version
Minimum Origin Version Required: Origin 9.0
BOOL GetAttribute( LPCSTR lpcszAttrName, __int64 &nVal )
BOOL GetAttribute( LPCSTR lpcszAttrName, void *&pVal )
Minimum Origin Version Required: Origin 9.2 Beta1
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<int>& vnVals )
Minimum Origin Version Required: Origin 9.4
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<double>& vals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<float>& vals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<short>& vals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<char>& vals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<string>& vals )
Description
Gets the integer attribute of a node with the specified name.
Gets the 64-bit integer attribute of a node with the specified name.
Gets the void pointer attribute of a node with the specified name.
Gets the double attribute of a node with the specified name.
Gets the string attribute of a node with the specified name.
Gets the integer vector of a node with the specified name.
Gets the double vector of a node with the specified name.
Gets the float vector of a node with the specified name.
Gets the short vector of a node with the specified name.
Gets the char vector of a node with the specified name.
Gets the string vector of a node with the specified name.
Syntax
BOOL GetAttribute( LPCSTR lpcszAttrName, int & nVal )
BOOL GetAttribute( LPCSTR lpcszAttrName, __int64 &nVal )
BOOL GetAttribute( LPCSTR lpcszAttrName, void *&pVal )
BOOL GetAttribute( LPCSTR lpcszAttrName, double & dVal )
BOOL GetAttribute( LPCSTR lpcszAttrName, string & strVal )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<int>& vnVals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<double>& vals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<float>& vals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<short>& vals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<char>& vals )
BOOL GetAttribute( LPCSTR lpcszAttrName, vector<string>& vals )
Parameters
- lpcszAttrName
- [input]name of the node
- nVal
- [output] contains the integer attribute of the node after the function call is finished
- lpcszAttrName
- [input]name of the node
- nVal
- [output] contains the 64-bit integer attribute of the node after the function call is finished
- lpcszAttrName
- [input]name of the node
- pVal
- [output] contains the void pointer attribute of the node after the function call is finished
- lpcszAttrName
- [input] name of the node
- dVal
- [output] After the method call, dVal contains the double attribute of the node.
- lpcszAttrName
- [input] name of the node
- strVal
- [output]After the method call, strVal contains the string attribute of the node.
- lpcszAttrName
- [input] name of the node
- vnVals
- [output]After the method call, vnVals contains the integer vector attribute of the node.
- lpcszAttrName
- [input] name of the node
- vVals
- [output]After the method call, vVals contains the double vector attribute of the node.
- lpcszAttrName
- [input] name of the node
- vVals
- [output]After the method call, vVals contains the float vector attribute of the node.
- lpcszAttrName
- [input] name of the node
- vVals
- [output]After the method call, vVals contains the short vector attribute of the node.
- lpcszAttrName
- [input] name of the node
- vVals
- [output]After the method call, vVals contains the char vector attribute of the node.
- lpcszAttrName
- [input] name of the node
- vVals
- [output]After the method call, vVals contains the string vector attribute of the node.
Return
True if the attribute is found; FALSE otherwise
Examples
EX1
void TreeNode_GetAttribute_ex1()
{
Tree tr;
TreeNode tn1;
tn1 = tr.AddTextNode("Staff", "Infomation", 2);
out_tree(tr);
tn1.SetAttribute("name", "Amy"); //New a string attribute named "name" and set to "Amy"
tn1.SetAttribute("age", 33); //New a int attribute named "age" and set to "35"
tn1.SetAttribute("salary", 5303.56);//New a double attribute named "salary" and set to "5303.56"
// Gets the string attribute of a node with its name.
string strVal;
if ( tn1.GetAttribute("name", strVal) )
printf("The name of the staff is %s\n", strVal);
// Gets the integer attribute of a node with its name.
int nVal;
if ( tn1.GetAttribute("age", nVal) )
printf("The age is %d\n", nVal);
// Gets the double attribute of a node with its name.
double dVal;
if ( tn1.GetAttribute("salary", dVal) )
printf("The salary is %g\n", dVal);
//Result:
//The name of the staff is Amy
//The age is 35
//The salary is 5303.56
}
EX2
void TreeNode_GetAttribute_ex2()
{
Tree tr;
TreeNode tn1 = tr.AddNode("node1",1);
out_tree(tr);
vector<int> vnVals = {1, 2, 3};
tn1.SetAttribute("node1", vnVals);
vector<int> vnVals2;
if(tn1.GetAttribute("node1", vnVals2))
{
for(int nn = 0; nn < vnVals2.GetSize(); nn++)
{
printf("The value is %d\n", vnVals2[nn]);
}
}
vector<string> vdVals = {"one", "tow", "three"};
tn1.SetAttribute("node2", vdVals);
vector<string> vdVals2;
if(tn1.GetAttribute("node2", vdVals2))
{
for(int nn = 0; nn < vdVals2.GetSize(); nn++)
{
printf("The value is %s\n", vdVals2[nn]);
}
}
}
Remark
See Also
TreeNode::SetAttribute
Header to Include
origin.h
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