fVals2
PropertyNode
public
matrix<float> fVals2
EX1
void PropertyNode_fVals2_ex1() { Tree tr; TreeNode trN = tr.AddNode("node1",1); matrix<float> matf = { {1.1,2.2,3.3}, {4.4,5.5,6.6} }; trN.fVals2 = matf; //Assign matrix values to tree node matrix<float> matCheck; matCheck = trN.fVals2; printf("node1 = \n"); for(int ii = 0; ii < matCheck.GetNumRows(); ii++) { for(int jj = 0; jj < matCheck.GetNumCols(); jj++) printf("%f\t",matCheck[ii][jj]); printf("\n"); } }
Matrix of float values of the node.
origin.h
PropertyNode::fVals