Is Z Axis needed in the layer
BOOL IsAxisZNeeded( )
TRUE if yes, otherwise FALSE
EX1
void GraphLayer_IsAxisZNeeded_ex1() { GraphLayer gl = Project.ActiveLayer(); if( !gl.IsValid() ) return; BOOL bZNeeded = gl.IsAxisZNeeded(); printf("IsLayerPiperRhomb return: %d\n", bZNeeded); }
origin.h