Get the dynamic range (Z1, Z2) that is used in the data to image conversion.
BOOL GetZRange( double & z1, double & z2 )
Returns FALSE if z range is not available and returns TRUE if Z range is available.
EX1
// Demonstrate the effect of Dynamic Z Range in an image void Matrix_GetZRange_ex1() { double zRange1, zRange2; int ii,jj; matrix mat1; int wNumRows = 100, wNumCols =100; vector vTemp; vTemp.Data(1, wNumCols); // // Generate (1,2,...,wNumCols) in this temp vector mat1.SetSize( wNumRows, wNumCols ); // Set the number of rows and columns in matrix for(ii=0; ii<wNumRows; ii++) mat1.SetRow(vTemp, ii); MatrixPage MatPg1; MatPg1.Create("Origin"); MatrixLayer MatLy1 = MatPg1.Layers(0); MatLy1.SetViewImage(); // Set the view of the matrix to the Image Mode Matrix Mat1(MatLy1); Mat1 = mat1; MatrixPage MatPg2; MatPg2.Create("Origin"); MatrixLayer MatLy2 = MatPg2.Layers(0); MatLy2.SetViewImage(); // Set the view of the matrix to the Image Mode Matrix Mat2(MatLy2); Mat2 = mat1; Mat1.SetZRange(0, 100); Mat2.SetZRange(0, 100); // We will widen the dynamic range from the original if( Mat1.GetZRange(zRange1, zRange2) ) { printf(" Original Z range in %s: %g -- %g\n",Mat1.GetName(),zRange1,zRange2); Mat2.SetZRange(-50, 200); Mat2.GetZRange(zRange1, zRange2); printf(" Updated Z range in %s: %g -- %g\n",Mat2.GetName(),zRange1,zRange2); printf(" Observe the narrower dynamic range of image in %s than original.\n",Mat2.GetName()); } }
Get the dynamic range (Z1, Z2) that is used in data to image conversion.
Matrix::SetZRangeUpdate, Matrix::SetZRange
origin.h